Education

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Education Platform

The MAGIC’s Education platform builds on NTU’s progressive educational pathways on game education that ranges from Certification, Bachelor, Master, to PhD. NTU will be revamping an existing MSc (Digital Media Technology) programme into an industrial MSc programme with specialization in game design & development, educating more game developers and entrepreneurs. Central to this Education Platform is the focus on enhancing the industry-readiness of graduates coming from formal game courses and industry practitioners. MAGIC will facilitate commercialization of qualified student work from NTU’s industrial MSc programme and SUTD’s internship programme through GSC either adopted by existing industry companies or newly spun-off start-ups. The platform also encompasses students working on client-based projects as practised in NTU, and hands-on workshops on latest development tools. It also entails a systematic framework to nurture game entrepreneurs through structured Game Accelerator programme.

GRADUATE ADMISSION

  • PhD Scholarship: Building a 3D virtual environments to assess psychological responses in different environments (NTU, Singapore)
  • DOCTOR OF PHILOSOPHY

 More info

GAME ASSIGNMENT PROJECTS

Disclaimer: The games listed in this page were developed by students in order to fulfil their course requirement. The games are merely prototypes and non-commercial in nature. As such, we do not claim ownership of the assets used by the students and all the rights of the used assets belong to their original copyright holder respectively.

MAGIC facilitated the Master of Science (MSc) games design course in NTU and hosted MAGIC Game Challenges in the past years. The students in the course formed teams and each team completed a game prototype within two months as their Game Assignment Projects. To expose students to the game industry, MAGIC invited advisors from the industry to mentor the teams. Some companies also brought their game projects and worked with the student teams.

At the end of the course, MAGIC hosted pitching sessions and invited industry advisors to these sessions. During the sessions, each team pitched their game. The industrial advisors, together with other advisors from NTU and MAGIC, gave input in various aspects including gameplay, art design, pitching skills and commercialization potential. The top games were selected as winners of the Game Challenges. There have been quite some innovative elements in the game design and gameplay of the winning games.

Samsung sponsored the Game Challenge in 2013. Two winning games of the Samsung Mobile Games Challenge, “Stickman Game” and “Bubble Battle”, went through a final mentoring session by Samsung and were further polished. The two games were successfully published in Samsung Apps.

MAGIC GAME CHALLENGE 2016

MAGIC GAME CHALLENGE 2015

MAGIC GAME CHALLENGE 2014

SAMSUNG MOBILE GAME CHALLENGE 2013​​

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